PIXI.C64PlasmaFilter = function(width, height) { PIXI.AbstractFilter.call( this ); this.passes = [this]; var d = new Date(); var dates = [ d.getFullYear(), // the year (four digits) d.getMonth(), // the month (from 0-11) d.getDate(), // the day of the month (from 1-31) d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds() ]; this.uniforms = { iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }}, iGlobalTime: { type: 'f', value: 1 }, iDate: { type: 'f4', value: dates } }; // Shader by ssdsa (https://www.shadertoy.com/view/MslGzN) this.fragmentSrc = [ "precision mediump float;", "uniform vec3 iResolution;", "uniform float iGlobalTime;", "uniform float iChannelTime[4];", "uniform vec4 iMouse;", "uniform vec4 iDate;", "uniform vec3 iChannelResolution[4];", "// add any extra uniforms here", "// 2D plasma in C64 graphics style", "//", "// Version 1.0 (2013-03-31)", "// Simon Stelling-de San Antonio", "float camtime = 1.23*iGlobalTime;", "void main(void)", "{", "vec2 p = gl_FragCoord.xy / iResolution.xy;", "p.y = 1.0 - p.y;", "p *= 200.0;", "p.x *= (iResolution.x / iResolution.y);", "p.x /= 2.0;", "p = floor(p);", "p.x *= 2.0;", "float a = p.x+30.0*sin(p.x/21.0 + 0.3*sin(0.4*camtime))+20.0*cos(p.y/19.0 + 0.2*cos(0.6*camtime))-160.0;", "float b = p.y+30.0*cos(p.y/18.0 + 0.4*sin(0.7*camtime))+20.0*sin(p.x/16.0 + 0.5*cos(0.7*camtime))- 97.0;", "float e = floor((length(vec2(a,b))", "+4.0*mod(floor((p.x+p.y+p.y)/2.0),2.0))/13.0);", "float c;", "if (e == 0.0) { c = 9.0;", "} else if (e == 1.0) { c = 2.0;", "} else if (e == 2.0) { c = 8.0;", "} else if (e == 3.0) { c = 10.0;", "} else if (e == 4.0) { c = 15.0;", "} else if (e == 5.0) { c = 7.0;", "} else if (e == 6.0) { c = 1.0;", "} else if (e == 7.0) { c = 13.0;", "} else if (e == 8.0) { c = 3.0;", "} else if (e == 9.0) { c = 14.0;", "} else if (e == 10.0) { c = 4.0;", "} else if (e == 11.0) { c = 6.0;", "} else if (e == 12.0) { c = 0.0;", "} else if (e == 13.0) { c = 11.0;", "} else if (e == 14.0) { c = 5.0;", "} else { c = 12.0;", "}", "vec3 col;", "if (c == 0.0) { col = vec3(0.0);", "} else if (c == 1.0) { col = vec3(1.0);", "} else if (c == 2.0) { col = vec3(137.0, 64.0, 54.0)/256.0;", "} else if (c == 3.0) { col = vec3(122.0, 191.0, 199.0)/256.0;", "} else if (c == 4.0) { col = vec3(138.0, 70.0, 174.0)/256.0;", "} else if (c == 5.0) { col = vec3(104.0, 169.0, 65.0)/256.0;", "} else if (c == 6.0) { col = vec3( 62.0, 49.0, 162.0)/256.0;", "} else if (c == 7.0) { col = vec3(208.0, 220.0, 113.0)/256.0;", "} else if (c == 8.0) { col = vec3(144.0, 95.0, 37.0)/256.0;", "} else if (c == 9.0) { col = vec3( 92.0, 71.0, 0.0)/256.0;", "} else if (c == 10.0) { col = vec3(187.0, 119.0, 109.0)/256.0;", "} else if (c == 11.0) { col = vec3( 85.0, 85.0, 85.0)/256.0;", "} else if (c == 12.0) { col = vec3(128.0, 128.0, 128.0)/256.0;", "} else if (c == 13.0) { col = vec3(172.0, 234.0, 136.0)/256.0;", "} else if (c == 14.0) { col = vec3(124.0, 112.0, 218.0)/256.0;", "} else { col = vec3(171.0, 171.0, 171.0)/256.0;", "}", "gl_FragColor = vec4(col,1.0);", "}"]; } PIXI.C64PlasmaFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.C64PlasmaFilter.prototype.constructor = PIXI.C64PlasmaFilter; Object.defineProperty(PIXI.C64PlasmaFilter.prototype, 'iGlobalTime', { get: function() { return this.uniforms.iGlobalTime.value; }, set: function(value) { this.uniforms.iGlobalTime.value = value; } }); var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('texture', 'wip/64x64.png'); } var filter; var sprite; function create() { sprite = game.add.sprite(0, 0, 'texture'); sprite.width = 800; sprite.height = 600; filter = new PIXI.C64PlasmaFilter(sprite.width, sprite.height); sprite.filters = [filter]; } function update() { filter.iGlobalTime = game.time.totalElapsedSeconds(); } function render() { }