PIXI.PlasmaFlowerFilter = function(width, height) { PIXI.AbstractFilter.call( this ); this.passes = [this]; var d = new Date(); var dates = [ d.getFullYear(), // the year (four digits) d.getMonth(), // the month (from 0-11) d.getDate(), // the day of the month (from 1-31) d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds() ]; this.uniforms = { iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }}, iGlobalTime: { type: 'f', value: 1 }, iDate: { type: 'f4', value: dates } }; // Shader by epsilum (https://www.shadertoy.com/view/Xdf3zH) this.fragmentSrc = [ "precision mediump float;", "uniform vec3 iResolution;", "uniform float iGlobalTime;", "uniform float iChannelTime[4];", "uniform vec4 iMouse;", "uniform vec4 iDate;", "uniform vec3 iChannelResolution[4];", "// add any extra uniforms here", "float addFlower(float x, float y, float ax, float ay, float fx, float fy)", "{", "float xx=(x+sin(iGlobalTime*fx)*ax)*8.0;", "float yy=(y+cos(iGlobalTime*fy)*ay)*8.0;", "float angle = atan(yy,xx);", "float zz = 1.5*(cos(18.0*angle)*0.5+0.5) / (0.7 * 3.141592) + 1.2*(sin(15.0*angle)*0.5+0.5)/ (0.7 * 3.141592);", "return zz;", "}", "void main(void)", "{", "vec2 xy=(gl_FragCoord.xy/iResolution.x)*2.0-vec2(1.0,iResolution.y/iResolution.x);", "float x=xy.x;", "float y=xy.y;", "float p1 = addFlower(x, y, 0.8, 0.9, 0.95, 0.85);", "float p2 = addFlower(x, y, 0.7, 0.9, 0.42, 0.71);", "float p3 = addFlower(x, y, 0.5, 1.0, 0.23, 0.97);", "float p4 = addFlower(x, y, 0.8, 0.5, 0.81, 1.91);", "float p=clamp((p1+p2+p3+p4)*0.25, 0.0, 1.0);", "vec4 col;", "if (p < 0.5)", "col=vec4(mix(0.0,1.0,p*2.0), mix(0.0,0.63,p*2.0), 0.0, 1.0);", "else if (p >= 0.5 && p <= 0.75)", "col=vec4(mix(1.0, 1.0-0.32, (p-0.5)*4.0), mix(0.63, 0.0, (p-0.5)*4.0), mix(0.0,0.24,(p-0.5)*4.0), 1.0);", "else", "col=vec4(mix(0.68, 0.0, (p-0.75)*4.0), 0.0, mix(0.24, 0.0, (p-0.75)*4.0), 1.0);", "gl_FragColor = col;", "}"]; } PIXI.PlasmaFlowerFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.PlasmaFlowerFilter.prototype.constructor = PIXI.PlasmaFlowerFilter; Object.defineProperty(PIXI.PlasmaFlowerFilter.prototype, 'iGlobalTime', { get: function() { return this.uniforms.iGlobalTime.value; }, set: function(value) { this.uniforms.iGlobalTime.value = value; } }); var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('texture', 'wip/64x64.png'); } var filter; var sprite; function create() { sprite = game.add.sprite(0, 0, 'texture'); sprite.width = 800; sprite.height = 600; filter = new PIXI.PlasmaFlowerFilter(sprite.width, sprite.height); sprite.filters = [filter]; } function update() { filter.iGlobalTime = game.time.totalElapsedSeconds(); } function render() { }