PIXI.PulsingInterferenceFilter = function(width, height, texture) { PIXI.AbstractFilter.call( this ); this.passes = [this]; var d = new Date(); var dates = [ d.getFullYear(), // the year (four digits) d.getMonth(), // the month (from 0-11) d.getDate(), // the day of the month (from 1-31) d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds() ]; this.uniforms = { iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }}, iMouse: { type: 'f3', value: { x: 0, y: 0, z: 0 }}, iGlobalTime: { type: 'f', value: 1 }, iDate: { type: 'f4', value: dates }, iChannel0: { type: 'sampler2D', value: texture, wrap: 'repeat' } }; // Shader by knatten (https://www.shadertoy.com/view/lssGR8) this.fragmentSrc = [ "precision mediump float;", "uniform vec3 iResolution;", "uniform float iGlobalTime;", "uniform float iChannelTime[4];", "uniform vec4 iMouse;", "uniform vec4 iDate;", "uniform vec3 iChannelResolution[4];", "uniform sampler2D iChannel0;", "// add any extra uniforms here", "float PI = 3.14159265358979323846264;", "vec2 warp(in vec2 xy)", "{", "float amount = 0.3*pow(sin(iGlobalTime*2.0), 20.0);", "return vec2(xy.x + sin(xy.x*10.0)*amount*sin(iGlobalTime),", "xy.y + cos(xy.y*10.0)*amount*sin(iGlobalTime));", "}", "float distance(in vec2 uv, in float x, in float y)", "{", "return sqrt(pow(abs(uv.x - x), 2.0) + pow(abs(uv.y - y), 2.0));", "}", "void main(void)", "{", "vec2 uv = gl_FragCoord.xy / iResolution.xy;", "uv = warp(uv);", "float x_1 = sin(iGlobalTime*1.5);", "float y_1 = cos(iGlobalTime);", "float x_2 = cos(iGlobalTime);", "float y_2 = sin(iGlobalTime);", "float dist_1 = distance(uv, x_1, y_1);", "float dist_2 = distance(uv, x_2, y_2);", "float t = sin(iGlobalTime);//mod(iGlobalTime*100.0, 100.0)/100.0;", "float c1 = sin(dist_1*50.0) * sin(dist_2*50.0);", "float red = c1*t;", "float blue = sin(dist_1*50.0) * sin(dist_1*150.0);", "float green = c1*(1.0-t);", "vec3 color = vec3(red, green, blue);", "vec3 flash = vec3(pow(sin(iGlobalTime*2.0),20.0));", "color += flash;", "gl_FragColor = vec4(color, 1.0);", "}"]; } PIXI.PulsingInterferenceFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.PulsingInterferenceFilter.prototype.constructor = PIXI.PulsingInterferenceFilter; Object.defineProperty(PIXI.PulsingInterferenceFilter.prototype, 'iGlobalTime', { get: function() { return this.uniforms.iGlobalTime.value; }, set: function(value) { this.uniforms.iGlobalTime.value = value; } }); var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('texture', 'wip/tex01.jpg'); } var filter; var sprite; function create() { sprite = game.add.sprite(0, 0, 'texture'); sprite.width = 800; sprite.height = 600; filter = new PIXI.PulsingInterferenceFilter(sprite.width, sprite.height, sprite.texture); sprite.filters = [filter]; } function update() { filter.iGlobalTime = game.time.totalElapsedSeconds(); filter.uniforms.iMouse.value.x = game.input.x; filter.uniforms.iMouse.value.y = game.input.y; } function render() { }