PIXI.StarNestFilter = function(width, height, texture) { PIXI.AbstractFilter.call( this ); this.passes = [this]; var d = new Date(); var dates = [ d.getFullYear(), // the year (four digits) d.getMonth(), // the month (from 0-11) d.getDate(), // the day of the month (from 1-31) d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds() ]; this.uniforms = { iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }}, iGlobalTime: { type: 'f', value: 1 }, iDate: { type: 'f4', value: dates }, iChannel0: { type: 'sampler2D', value: texture } }; // Shader by Kali (https://www.shadertoy.com/view/4dfGDM) this.fragmentSrc = [ "precision mediump float;", "uniform vec3 iResolution;", "uniform float iGlobalTime;", "uniform float iChannelTime[4];", "uniform vec4 iMouse;", "uniform vec4 iDate;", "uniform vec3 iChannelResolution[4];", "// add any extra uniforms here", "// Star Nest by Pablo Román Andrioli", "// This content is under the MIT License.", "#define iterations 17", "#define formuparam 0.530", "#define volsteps 18", "#define stepsize 0.100", "#define zoom 0.800", "#define tile 0.850", "#define speed 0.010", "#define brightness 0.0015", "#define darkmatter 0.300", "#define distfading 0.760", "#define saturation 0.800", "void main(void)", "{", "//get coords and direction", "vec2 uv=gl_FragCoord.xy/iResolution.xy-.5;", "uv.y*=iResolution.y/iResolution.x;", "vec3 dir=vec3(uv*zoom,1.);", "float time=iGlobalTime*speed+.25;", "//mouse rotation", "float a1=.5+iMouse.x/iResolution.x*2.;", "float a2=.8+iMouse.y/iResolution.y*2.;", "mat2 rot1=mat2(cos(a1),sin(a1),-sin(a1),cos(a1));", "mat2 rot2=mat2(cos(a2),sin(a2),-sin(a2),cos(a2));", "dir.xz*=rot1;", "dir.xy*=rot2;", "vec3 from=vec3(1.,.5,0.5);", "from+=vec3(time*2.,time,-2.);", "from.xz*=rot1;", "from.xy*=rot2;", "//volumetric rendering", "float s=0.1,fade=1.;", "vec3 v=vec3(0.);", "for (int r=0; r3) fade*=1.-dm; // dark matter, don't render near", "//v+=vec3(dm,dm*.5,0.);", "v+=fade;", "v+=vec3(s,s*s,s*s*s*s)*a*brightness*fade; // coloring based on distance", "fade*=distfading; // distance fading", "s+=stepsize;", "}", "v=mix(vec3(length(v)),v,saturation); //color adjust", "gl_FragColor = vec4(v*.01,1.);", "}"]; } PIXI.StarNestFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.StarNestFilter.prototype.constructor = PIXI.StarNestFilter; Object.defineProperty(PIXI.StarNestFilter.prototype, 'iGlobalTime', { get: function() { return this.uniforms.iGlobalTime.value; }, set: function(value) { this.uniforms.iGlobalTime.value = value; } }); var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { // game.load.image('texture', 'wip/64x64.png'); game.load.image('texture', 'wip/tex16.png'); } var filter; var sprite; function create() { sprite = game.add.sprite(0, 0, 'texture'); sprite.width = 800; sprite.height = 600; filter = new PIXI.StarNestFilter(sprite.width, sprite.height, sprite.texture); sprite.filters = [filter]; } function update() { filter.iGlobalTime = game.time.totalElapsedSeconds(); } function render() { }