PIXI.StarsBackgroundFilter = function(width, height, texture) { PIXI.AbstractFilter.call( this ); this.passes = [this]; var d = new Date(); var dates = [ d.getFullYear(), // the year (four digits) d.getMonth(), // the month (from 0-11) d.getDate(), // the day of the month (from 1-31) d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds() ]; this.uniforms = { iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }}, iGlobalTime: { type: 'f', value: 1 }, iDate: { type: 'f4', value: dates }, iChannel0: { type: 'sampler2D', value: texture } }; // Shader by urraka (https://www.shadertoy.com/view/lsfGWH) this.fragmentSrc = [ "precision mediump float;", "uniform vec3 iResolution;", "uniform float iGlobalTime;", "uniform float iChannelTime[4];", "uniform vec4 iMouse;", "uniform vec4 iDate;", "uniform vec3 iChannelResolution[4];", "uniform sampler2D iChannel0;", "// add any extra uniforms here", "#define M_PI 3.1415926535897932384626433832795", "float rand(vec2 co)", "{", "return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);", "}", "void main(void)", "{", "float size = 30.0;", "float prob = 0.95;", "vec2 pos = floor(1.0 / size * gl_FragCoord.xy);", "float color = 0.0;", "float starValue = rand(pos);", "if (starValue > prob)", "{", "vec2 center = size * pos + vec2(size, size) * 0.5;", "float t = 0.9 + 0.2 * sin(iGlobalTime + (starValue - prob) / (1.0 - prob) * 45.0);", "color = 1.0 - distance(gl_FragCoord.xy, center) / (0.5 * size);", "color = color * t / (abs(gl_FragCoord.y - center.y)) * t / (abs(gl_FragCoord.x - center.x));", "}", "else if (rand(gl_FragCoord.xy / iResolution.xy) > 0.996)", "{", "float r = rand(gl_FragCoord.xy);", "color = r * (0.25 * sin(iGlobalTime * (r * 5.0) + 720.0 * r) + 0.75);", "}", "gl_FragColor = vec4(vec3(color), 1.0);", "}"]; } PIXI.StarsBackgroundFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.StarsBackgroundFilter.prototype.constructor = PIXI.StarsBackgroundFilter; Object.defineProperty(PIXI.StarsBackgroundFilter.prototype, 'iGlobalTime', { get: function() { return this.uniforms.iGlobalTime.value; }, set: function(value) { this.uniforms.iGlobalTime.value = value; } }); var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { // game.load.image('texture', 'wip/64x64.png'); game.load.image('texture', 'wip/tex08.jpg'); } var filter; var sprite; function create() { sprite = game.add.sprite(0, 0, 'texture'); sprite.width = 800; sprite.height = 600; filter = new PIXI.StarsBackgroundFilter(sprite.width, sprite.height, sprite.texture); sprite.filters = [filter]; } function update() { filter.iGlobalTime = game.time.totalElapsedSeconds(); } function render() { }