PIXI.TrippyLinesFilter = function(width, height) { PIXI.AbstractFilter.call( this ); this.passes = [this]; var d = new Date(); var dates = [ d.getFullYear(), // the year (four digits) d.getMonth(), // the month (from 0-11) d.getDate(), // the day of the month (from 1-31) d.getHours()*60.0*60 + d.getMinutes()*60 + d.getSeconds() ]; this.uniforms = { iResolution: { type: 'f3', value: { x: width, y: height, z: 0 }}, iGlobalTime: { type: 'f', value: 1 }, iDate: { type: 'f4', value: dates } }; // Shader by aji (https://www.shadertoy.com/view/lslGRj) this.fragmentSrc = [ "precision mediump float;", "uniform vec3 iResolution;", "uniform float iGlobalTime;", "uniform float iChannelTime[4];", "uniform vec4 iMouse;", "uniform vec4 iDate;", "uniform vec3 iChannelResolution[4];", "// add any extra uniforms here", "int schedule = 0;", "vec4 hue(float rad)", "{", "rad /= 2.0;", "return vec4(abs(cos(rad)), abs(cos(rad+1.05)),", "abs(cos(rad+2.09)), 1.0);", "}", "vec4 gradient(float f)", "{", "f = mod(f, 1.0) * 3.14;", "if (schedule == 0) {", "return vec4(sin(f) * sin(f));", "} else if (schedule == 1) {", "float r = pow(.5 + .5 * sin(2.0 * (f + 0.00)), 20.0);", "float g = pow(.5 + .5 * sin(2.0 * (f + 1.05)), 20.0);", "float b = pow(.5 + .5 * sin(2.0 * (f + 2.09)), 20.0);", "return vec4(r, g, b, 1.0);", "} else if (schedule == 2) {", "return vec4(0.0, .5+.5*sin(f), 0.0, 1.0);", "}", "return vec4(0.0);", "}", "float offset(float th)", "{", "float mt = mod(iGlobalTime, 4.0);", "float x = sin(iGlobalTime + th) + sin(iGlobalTime + 2.0 * th)", "+ .3 * cos(iGlobalTime + 8.0 * th);", "if (schedule == 0) {", "return x + .2 * sin(10.0 * iGlobalTime + 20.0 * th);", "} else if (schedule == 1) {", "return x + floor(iGlobalTime * 3.0) * .333;", "} else if (schedule == 2) {", "return x + .1 * sin(60.0 * th);", "}", "return 0.0;", "}", "vec4 tunnel(float th, float radius)", "{", "return gradient(offset(th) + log(6.0 * radius));", "}", "void main()", "{", "vec2 uv = gl_FragCoord.xy / iResolution.x +", "vec2(-.5, -.5 * iResolution.y / iResolution.x);", "schedule = int(mod(iGlobalTime + 2.0, 6.0) / 2.0);", "gl_FragColor = tunnel(atan(uv.y, uv.x), 2.0 * length(uv));", "}"]; } PIXI.TrippyLinesFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.TrippyLinesFilter.prototype.constructor = PIXI.TrippyLinesFilter; Object.defineProperty(PIXI.TrippyLinesFilter.prototype, 'iGlobalTime', { get: function() { return this.uniforms.iGlobalTime.value; }, set: function(value) { this.uniforms.iGlobalTime.value = value; } }); var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('texture', 'wip/64x64.png'); } var filter; var sprite; function create() { sprite = game.add.sprite(0, 0, 'texture'); sprite.width = 800; sprite.height = 600; filter = new PIXI.TrippyLinesFilter(sprite.width, sprite.height); sprite.filters = [filter]; } function update() { filter.iGlobalTime = game.time.totalElapsedSeconds(); } function render() { }