var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); var background; var filter; function preload() { game.load.image('texture', 'wip/tex00.jpg'); game.load.image('sea', 'assets/pics/undersea.jpg'); } function create() { game.add.sprite(0, 0, 'sea'); background = game.add.sprite(0, 0, 'texture'); background.width = 800; background.height = 600; filter = game.add.filter('Tunnel', 800, 600, background.texture); // filter.alpha = 0.5; // filter.origin = 0.5; background.filters = [filter]; } function update() { filter.update(); }