/// /// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { game.load.image('beast', 'assets/pics/shadow_of_the_beast2_karamoon.png'); game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71); game.load.start(); } image: Phaser.Sprite button: Phaser.Button function create() { // This is just an image that we'll toggle the display of when you click the button this.image = game.add.sprite(game.stage.centerX, 0, 'beast'); this.image.transform.origin.setTo(0.5, 0); // This button is created from a sprite sheet. // Frame 0 = the 'down' state // Frame 1 = the 'out' state // Frame 2 = the 'over' state // The function "clickedIt" will be called when the button is clicked or touched this.button = game.add.button(game.stage.centerX, 400, 'button', clickedIt, this, 2, 1, 0); // Just makes the button origin set to the middle, we only do this to center the button on-screen, no other reason this.button.transform.origin.setTo(0.5, 0.5); } function clickedIt() { if(this.image.visible == true) { this.image.visible = false; } else { this.image.visible = true; } } })();