/// /// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { game.load.image('backdrop', 'assets/pics/ninja-masters2.png'); game.load.start(); } var scanlines; function create() { game.world.setSize(1216, 896); // Add our effect to the camera scanlines = game.camera.fx.add(Phaser.FX.Camera.Scanlines); // We'll have the scanlines spaced out every 2 pixels scanlines.spacing = 2; // This is the color the lines will be drawn in scanlines.color = 'rgba(0, 0, 0, 0.8)'; game.add.sprite(0, 0, 'backdrop'); } function update() { if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { game.camera.x -= 4; } else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { game.camera.x += 4; } if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) { game.camera.y -= 4; } else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { game.camera.y += 4; } } })();