/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render); var baseAlphaIncSpeed = 0.006; function init() { game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90); game.load.start(); } function create() { // Add some items. for (var i = 0; i < 3; i++) { game.add.sprite(290, 98 * (i + 1), 'item', i) .alphaIncSpeed = baseAlphaIncSpeed * (i + 1); game.add.sprite(388, 98 * (i + 1), 'item', i + 3) .alphaIncSpeed = baseAlphaIncSpeed * (i + 4); } } function update() { // Animating alpha property of each item using forEach() method. game.world.group.forEach(function(item) { // Update alpha first. item.alpha -= item.alphaIncSpeed; // Check for switch between increasing and descreasing. if (item.alpha < 0.001 || item.alpha > 0.999) { item.alphaIncSpeed *= -1; } }); } function render() { Phaser.DebugUtils.context.fillStyle = '#fff'; Phaser.DebugUtils.context.fillText('Alpha of items is always changing.', 280, 480); } })();