/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render); function init() { game.world.setSize(1280, 800, true); game.load.image('ground', 'assets/tests/ground-2x.png'); game.load.image('river', 'assets/tests/river-2x.png'); game.load.image('sky', 'assets/tests/sky-2x.png'); game.load.image('cloud0', 'assets/tests/cloud-big-2x.png'); game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png'); game.load.image('cloud2', 'assets/tests/cloud-small-2x.png'); game.load.spritesheet('ufo', 'assets/sprites/ufo.png', 24, 21); game.load.start(); } function create() { // Create the sky layer, behind everything and donot move. var skyLayer = game.add.group(); skyLayer.z = 0; // Create the cloud layer, only beyond the sky. var cloudLayer = game.add.group(); cloudLayer.z = 1; // Create the ground, behind the river and beyond clouds. var groundLayer = game.add.group(); groundLayer.z = 2; // Create the sprite layer. This should behind the river, // and beyond the ground, cloud and sky layer. var spriteLayer = game.add.group(); spriteLayer.z = 3; // Create the river layer, beyond everything. var riverLayer = game.add.group(); riverLayer.z = 4; // Add sky background to skyLayer. var sky = new Phaser.Sprite(game, 0, 0, 'sky'); sky.transform.scrollFactor.setTo(0, 0); skyLayer.add(sky); // Add clouds to cloudLayer. var cloud0 = new Phaser.Sprite(game, 200, 120, 'cloud0'); cloud0.transform.scrollFactor.setTo(0.3, 0.1); var cloud1 = new Phaser.Sprite(game, -60, 120, 'cloud1'); cloud1.transform.scrollFactor.setTo(0.5, 0.1); var cloud2 = new Phaser.Sprite(game, 900, 170, 'cloud2'); cloud2.transform.scrollFactor.setTo(0.7, 0.1); cloudLayer.add(cloud0); cloudLayer.add(cloud1); cloudLayer.add(cloud2); // Add ground sprite to groundLayer. var ground = new Phaser.Sprite(game, 0, 360, 'ground'); ground.transform.scrollFactor.setTo(0.5, 0.1); groundLayer.add(ground); // Add river to riverLayer. var river = new Phaser.Sprite(game, 0, 400, 'river'); river.transform.scrollFactor.setTo(1.3, 0.16); riverLayer.add(river); // Add animating sprites to spriteLayer. var ufo = new Phaser.Sprite(game, 360, 240, 'ufo'); ufo.animations.add('fly', null, 0, false); ufo.animations.play('fly'); ufo.transform.origin.setTo(0.5, 0.5); spriteLayer.add(ufo); } function render() { Phaser.DebugUtils.context.fillStyle = '#fff'; Phaser.DebugUtils.context.fillText('sky layer: z = 0', 16, 20); Phaser.DebugUtils.context.fillText('cloud layer: z = 1', 16, 36); Phaser.DebugUtils.context.fillText('ground layer: z = 2', 16, 52); Phaser.DebugUtils.context.fillText('sprite layer: z = 3', 16, 68); Phaser.DebugUtils.context.fillText('river layer: z = 4', 16, 84); } })();