/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render); var robot; var eye, body, leftArm, rightArm, leftLeg, rightLeg; function init() { game.load.spritesheet('buttons', 'assets/buttons/number-buttons.png', 90, 90); game.load.start(); } function create() { // Add 6 groups and childs. var item = game.add.group(); item.texture.loadImage('buttons'); } function render() { Phaser.DebugUtils.context.fillStyle = 'rgb(0, 160, 213)'; Phaser.DebugUtils.context.fillText('Group can have a texture too, so you can use it just like a simple sprite.', 180, 380); } })();