/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render); var baseIncSpeed = 0.006; function init() { game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90); game.load.start(); } function create() { // Add some items. for (var i = 0; i < 3; i++) { // Give the items a different alpha increase speed. game.add.sprite(290, 98 * (i + 1), 'item', i) .alphaIncSpeed = baseIncSpeed * (i + 1); game.add.sprite(388, 98 * (i + 1), 'item', i + 3) .alphaIncSpeed = baseIncSpeed * (i + 4); } game.input.onTap.add(resetAlpha); } function resetAlpha() { // Set "alpha" value of all the childs. game.world.group.setAll('alpha', Math.random()); } function render() { Phaser.DebugUtils.context.fillStyle = '#fff'; Phaser.DebugUtils.context.fillText('Tap or click to set random alpha of all the items.', 240, 480); } })();