/// /// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { // CSV Tilemap Test // First we load our map data (a csv file) game.load.text('csvtest', 'assets/maps/catastrophi_level2.csv'); // Then we load the actual tile sheet image game.load.image('csvtiles', 'assets/tiles/catastrophi_tiles_16.png'); game.load.start(); } function create() { // This creates the tilemap using the csv and tile sheet we loaded. // We tell it use to CSV format parser. The 16x16 are the tile sizes. // The 4th parameter (true) tells the game world to resize itself based on the map dimensions or not. game.add.tilemap('csvtiles', 'csvtest', Phaser.Tilemap.FORMAT_CSV, true, 16, 16); } function update() { // Simple camera controls if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { game.camera.x -= 4; } else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { game.camera.x += 4; } if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) { game.camera.y -= 4; } else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { game.camera.y += 4; } } })();