var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }, false); // var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create, update: update, render: render }, false); function preload() { game.load.image('pic', 'assets/pics/backscroll.png'); } var text; function create() { game.stage.backgroundColor = '#c48844'; text = game.add.text(game.world.centerX, game.world.centerY, "- phaser -\nwith a sprinkle of\npixi dust"); text.anchor.setTo(0.5); text.font = 'Art of Fighting 2'; // text.font = 'Arial'; text.fontSize = 40; // text.fontWeight = 'bold italic'; // x0, y0 - x1, y1 var grd = text.context.createLinearGradient(0, 0, 0, text.canvas.height); grd.addColorStop(0, '#8ED6FF'); grd.addColorStop(1, '#004CB3'); // text.fill = '#ff0044'; // text.lineSpacing = 16; text.fill = grd; text.align = 'center'; text.stroke = '#ff00ff'; text.strokeThickness = 2; text.setShadow(5, 5, 'rgba(0,0,0,0.5)', 5); game.input.onDown.add(change, this); } function change() { text.tint = Math.random() * 0xFFFFFF; } function update() { } function render() { // game.debug.renderText(sprite.position.y, 32, 32); }