/// /// (function () { var myGame = new Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addImageFile('melon', 'assets/sprites/melon.png'); myGame.loader.load(); } function create() { myGame.world.width = 3000; myGame.world.height = 3000; for(var i = 0; i < 1000; i++) { myGame.createSprite(Math.random() * 3000, Math.random() * 3000, 'melon'); } myGame.stage.clear = true; } function update() { myGame.stage.context.fillStyle = 'rgb(255,255,255)'; myGame.stage.context.fillText('x: ' + myGame.input.x + ' y: ' + myGame.input.y, 10, 20); if(myGame.input.keyboard.isDown(Keyboard.LEFT)) { myGame.camera.x -= 4; } else if(myGame.input.keyboard.isDown(Keyboard.RIGHT)) { myGame.camera.x += 4; } if(myGame.input.keyboard.isDown(Keyboard.UP)) { myGame.camera.y -= 4; } else if(myGame.input.keyboard.isDown(Keyboard.DOWN)) { myGame.camera.y += 4; } } })();