var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.image('phaser', 'assets/sprites/phaser2.png'); game.load.script('filterX', '../filters/BlurX.js'); game.load.script('filterY', '../filters/BlurY.js'); } function create() { var logo = game.add.sprite(game.world.centerX, game.world.centerY, 'phaser'); logo.anchor.setTo(0.5, 0.5); var blurX = game.add.filter('BlurX'); var blurY = game.add.filter('BlurY'); logo.filters = [blurX, blurY]; }