var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create, update: update }); var background; var filter; function preload() { game.load.image('s', 'assets/pics/undersea.jpg'); game.load.image('phaser', 'assets/sprites/phaser.png'); game.load.script('filter', '../filters/CheckerWave.js'); } function create() { game.add.sprite(0, 0, 's'); background = game.add.sprite(0, 0); background.width = 800; background.height = 600; filter = game.add.filter('CheckerWave', 800, 600); filter.alpha = 0.2; background.filters = [filter]; var logo = game.add.sprite(game.world.centerX, 100, 'phaser'); logo.anchor.setTo(0.5, 0.5); } function update() { filter.update(); }