var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); var background; var filter; function preload() { game.load.image('phaser', 'assets/sprites/phaser2.png'); game.load.script('filter', '../filters/Plasma.js'); } function create() { background = game.add.sprite(0, 0); background.width = 800; background.height = 600; filter = game.add.filter('Plasma', 800, 600); // You have the following values to play with (defaults shown below): // filter.size = 0.03; // filter.redShift = 0.5; // filter.greenShift = 0.5; // filter.blueShift = 0.9; background.filters = [filter]; var logo = game.add.sprite(game.world.centerX, game.world.centerY, 'phaser'); logo.anchor.setTo(0.5, 0.5); } function update() { filter.update(); // Uncomment for coolness :) // filter.blueShift -= 0.001; }