var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create, update: update }); var background; var filter; function preload() { game.load.image('phaser', 'assets/sprites/phaser.png'); game.load.image('texture', 'assets/textures/ooze.png'); game.load.script('filter', '../filters/Tunnel.js'); } function create() { background = game.add.sprite(0, 0, 'texture'); background.width = 800; background.height = 600; filter = game.add.filter('Tunnel', 800, 600, background.texture); // You have the following value to play with (default value is 2.0): filter.origin = 1.0; background.filters = [filter]; var logo = game.add.sprite(game.world.centerX, game.world.centerY, 'phaser'); logo.anchor.setTo(0.5, 0.5); } function update() { filter.update(); // Uncomment for coolness :) filter.origin = filter.origin + 0.001; }