var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update }); var leftEmitter; var rightEmitter; function preload() { game.load.image('ball1', 'assets/sprites/red_ball.png'); game.load.image('ball2', 'assets/sprites/blue_ball.png'); } function create() { leftEmitter = game.add.emitter(50, game.world.centerY - 200); leftEmitter.bounce.setTo(0.5, 0.5); leftEmitter.setXSpeed(100, 200); leftEmitter.setYSpeed(-50, 50); leftEmitter.makeParticles('ball1', 0, 250, 1, true); rightEmitter = game.add.emitter(game.world.width - 50, game.world.centerY - 200); rightEmitter.bounce.setTo(0.5, 0.5); rightEmitter.setXSpeed(-100, -200); rightEmitter.setYSpeed(-50, 50); rightEmitter.makeParticles('ball2', 0, 250, 1, true); // explode, lifespan, frequency, quantity leftEmitter.start(false, 5000, 20); rightEmitter.start(false, 5000, 20); } function update() { game.physics.collide(leftEmitter, rightEmitter); }