var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('ship', 'assets/sprites/xenon2_ship.png'); game.load.image('baddie', 'assets/sprites/space-baddie.png'); } var ship; var aliens; function create() { aliens = game.add.group(); for (var i = 0; i < 50; i++) { var s = aliens.create(game.world.randomX, game.world.randomY, 'baddie') s.name = 'alien' + s; s.body.collideWorldBounds = true; s.body.bounce.setTo(1, 1); s.body.velocity.setTo(10 + Math.random() * 40, 10 + Math.random() * 40); } ship = game.add.sprite(400, 400, 'ship'); ship.body.collideWorldBounds = true; ship.body.bounce.setTo(1, 1); } function update() { if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { ship.body.velocity.x -= 2; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { ship.body.velocity.x += 2; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { ship.body.velocity.y -= 2; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { ship.body.velocity.y += 2; } game.physics.collide(ship, aliens); } function render() { game.debug.renderQuadTree(game.physics.quadTree); game.debug.renderRectangle(ship.body); // game.debug.renderText('total: ' + total.length, 32, 50); game.debug.renderText('up: ' + ship.body.touching.up, 32, 70); game.debug.renderText('down: ' + ship.body.touching.down, 32, 90); game.debug.renderText('left: ' + ship.body.touching.left, 32, 110); game.debug.renderText('right: ' + ship.body.touching.right, 32, 130); }