var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); function preload() { game.load.image('disk', 'assets/sprites/p2.jpeg'); } var tilesprite; var cursors; var count = 0; function create() { tilesprite = game.add.tileSprite(0, 0, 512, 512, 'disk'); cursors = game.input.keyboard.createCursorKeys(); } function update() { count += 0.005 tilesprite.tileScale.x = 2 + Math.sin(count); tilesprite.tileScale.y = 2 + Math.cos(count); tilesprite.tilePosition.x += 1; tilesprite.tilePosition.y += 1; if (cursors.left.isDown) { tilesprite.x -= 4; } else if (cursors.right.isDown) { tilesprite.x += 4; } if (cursors.up.isDown) { tilesprite.y -= 4; } else if (cursors.down.isDown) { tilesprite.y += 4; } }