var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); function preload() { game.load.image('goldFont', 'assets/fonts/gold_font.png'); game.load.image('bluePink', 'assets/fonts/bluepink_font.png'); } var font1; var font2; function create() { font1 = game.add.bitmapFont(game.world.centerX, 96, 'goldFont', 16, 16, "! :() ,?." + Phaser.BitmapFont.TEXT_SET10, 20, 0, 0); font1.text = "phaser brings you retro style bitmap fonts"; font1.anchor.set(0.5); font2 = game.add.bitmapFont(game.world.centerX, 300, 'bluePink', 32, 32, Phaser.BitmapFont.TEXT_SET2, 10); font2.setText("phaser is\nrocking :)", true, 0, 8, Phaser.BitmapFont.ALIGN_CENTER); font2.anchor.set(0.5); game.input.onDown.add(change, this); } function change() { font2.tint = Math.random() * 0xFFFFFF; } function update() { font2.rotation += 0.03; }