/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render); function preload() { game.load.image('backdrop', 'assets/pics/remember-me.jpg'); game.load.image('melon', 'assets/sprites/melon.png'); } function create() { game.world.setSize(1920, 1200, true); game.add.sprite(0, 0, 'backdrop'); for (var i = 0; i < 100; i++) { game.add.sprite(game.world.randomX, game.world.randomY, 'melon'); } //game.camera.texture.alpha = 0.5; //game.camera.width = 400; game.camera.texture.opaque = true; game.camera.texture.backgroundColor = 'rgb(200,0,0)'; game.camera.transform.origin.setTo(0.5, 0.5); game.camera.setPosition(game.stage.centerX, game.stage.centerY); //game.camera.setPosition(0, 0); //console.log('cam', game.camera.width, game.camera.height); } function update() { game.camera.rotation--; if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { //game.camera.x -= 4; game.camera.transform.scale.x -= 0.1; game.camera.transform.scale.y -= 0.1; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { //game.camera.x += 4; game.camera.transform.scale.x += 0.1; game.camera.transform.scale.y += 0.1; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { game.camera.y -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { game.camera.y += 4; } } function render() { Phaser.DebugUtils.renderCameraInfo(game.camera, 32, 32); } })();