/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create); function preload() { game.load.image('boss', 'assets/misc/boss1.png'); game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71); } var boss: Phaser.Sprite; var button: Phaser.UI.Button; function create() { // For browsers that support it, this keeps our pixel art looking crisp Phaser.CanvasUtils.setSmoothingEnabled(game.stage.context, false); boss = game.add.sprite(game.stage.centerX, game.stage.centerY, 'boss'); boss.origin.setTo(0.5, 0.5); // Zoom in each time we press it button = game.add.button(32, 32, 'button', clickedIt, this, 2, 1, 0); } function clickedIt() { boss.scale.x += 0.5; boss.scale.y += 0.5; } })();