/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render); function preload() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('sprite', 'assets/sprites/atari800.png'); } var sprite: Phaser.Sprite; function create() { sprite = game.add.sprite(200, 200, 'sprite'); sprite.input.start(0, false, true); sprite.input.enableDrag(true); // The drag offset allows us to position the sprite relative to the pointer (+ lock) position // In this case it will be positioned -100px above the pointer sprite.input.dragOffset.y = -100; } function render() { Phaser.DebugUtils.renderInputInfo(32, 32); Phaser.DebugUtils.renderSpriteInputInfo(sprite, 300, 32); } })();