/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render); function preload() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('sprite', 'assets/sprites/atari800.png'); } var sprite: Phaser.Sprite; function create() { sprite = game.add.sprite(500, 300, 'sprite'); sprite.input.start(0, false, true); // This will ensure the sprite is dragged from its center sprite.input.enableDrag(true); } function render() { Phaser.DebugUtils.renderSpriteCorners(sprite); Phaser.DebugUtils.renderInputInfo(32, 32); Phaser.DebugUtils.renderSpriteInfo(sprite, 32, 200); } })();