/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render); function preload() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('sprite', 'assets/sprites/parsec.png'); } var sprite: Phaser.Sprite; function create() { game.stage.backgroundColor = 'rgb(85,85,85)'; sprite = game.add.sprite(200, 400, 'sprite'); // Enable Input detection. Sprites have this disabled by default, // so you have to start it if you want to interact with them. sprite.input.start(0, false, true); // This allows you to drag the sprite. The parameter controls if you drag from the position you touched it (false) // or if it will snap to the center (true) sprite.input.enableDrag(); // This will lock the sprite so it can only be dragged horizontally, not vertically sprite.input.allowVerticalDrag = false; } function render() { Phaser.DebugUtils.renderInputInfo(32, 32); Phaser.DebugUtils.renderSpriteInputInfo(sprite, 300, 32); } })();