/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, null, null, null, render); function render() { Phaser.DebugUtils.renderPointer(game.input.pointer1); Phaser.DebugUtils.renderPointer(game.input.pointer2); Phaser.DebugUtils.renderPointer(game.input.pointer3); Phaser.DebugUtils.renderPointer(game.input.pointer4); } })();