/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render); function preload() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('atari1', 'assets/sprites/atari130xe.png'); game.load.image('atari2', 'assets/sprites/atari800xl.png'); game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png'); } var atari1: Phaser.Sprite; var atari2: Phaser.Sprite; var sonic: Phaser.Sprite; function create() { atari1 = game.add.sprite(200, 200, 'atari1'); atari2 = game.add.sprite(500, 400, 'atari2'); sonic = game.add.sprite(400, 500, 'sonic'); atari1.origin.setTo(0.5, 0.5); atari1.rotation = 35; atari2.origin.setTo(1, 1); atari2.rotation = 80; sonic.rotation = 140; atari1.input.start(0, false, true); atari2.input.start(1, false, true); sonic.input.start(2, false, true); atari1.input.enableDrag(); atari2.input.enableDrag(); sonic.input.enableDrag(); } function render() { Phaser.DebugUtils.renderInputInfo(32, 32); } })();