var __extends = this.__extends || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; /// var BasicGame; (function (BasicGame) { var Boot = (function (_super) { __extends(Boot, _super); function Boot() { _super.apply(this, arguments); } Boot.prototype.preload = function () { this.load.image("preloaderBackground", "assets/preloader_background.gif"); this.load.image("preloaderBar", "assets/preloadr_bar.png"); }; Boot.prototype.create = function () { this.game.input.maxPointers = 1; this.game.stage.disableVisibilityChange = true; if (this.game.device.desktop) { this.game.stage.scale.pageAlignHorizontally = true; } else { this.game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL; this.game.stage.scale.minWidth = 480; this.game.stage.scale.minHeight = 260; this.game.stage.scale.maxWidth = 1024; this.game.stage.scale.maxHeight = 768; this.game.stage.scale.forceLandscape = true; this.game.stage.scale.pageAlignHorizontally = true; this.game.stage.scale.setScreenSize(true); } this.game.state.start("Preloader"); }; return Boot; })(Phaser.State); BasicGame.Boot = Boot; })(BasicGame || (BasicGame = {}));