/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update); var box; function create() { box = myGame.add.geomSprite(0, 0); box.createRectangle(64, 64); box.renderOutline = false; } function update() { box.velocity.x = 0; box.velocity.y = 0; if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { box.velocity.x = -200; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { box.velocity.x = 200; } if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { box.velocity.y = -200; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { box.velocity.y = 200; } } })();