/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update, render); var segment; function create() { myGame.verlet.friction = 1; segment = myGame.verlet.createLineSegments([ new Phaser.Vector2(20, 10), new Phaser.Vector2(40, 10), new Phaser.Vector2(60, 10), new Phaser.Vector2(80, 10), new Phaser.Vector2(100, 10) ], 0.02); segment.pin(0); segment.pin(4); var wheel = myGame.verlet.createTire(new Phaser.Vector2(200, 50), 100, 30, 0.3, 0.9); var tire2 = myGame.verlet.createTire(new Phaser.Vector2(400, 50), 70, 7, 0.1, 0.2); var cube = myGame.verlet.createTire(new Phaser.Vector2(600, 50), 70, 4, 1, 1); var tri = myGame.verlet.createTire(new Phaser.Vector2(700, 50), 100, 3, 1, 1); } function update() { } function render() { myGame.verlet.render(); } })();