/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update, render); function init() { myGame.loader.addImageFile('ball0', 'assets/sprites/yellow_ball.png'); myGame.loader.addImageFile('ball1', 'assets/sprites/aqua_ball.png'); myGame.loader.addImageFile('ball2', 'assets/sprites/blue_ball.png'); myGame.loader.addImageFile('ball3', 'assets/sprites/green_ball.png'); myGame.loader.addImageFile('ball4', 'assets/sprites/red_ball.png'); myGame.loader.addImageFile('ball5', 'assets/sprites/purple_ball.png'); myGame.loader.load(); } var wheel; var diamond; var triangle; var cube; function create() { myGame.verlet.friction = 1; myGame.verlet.step = 32; wheel = myGame.verlet.createTire(new Phaser.Vector2(200, 50), 100, 30, 0.3, 0.9); wheel.loadGraphic('ball0'); diamond = myGame.verlet.createTire(new Phaser.Vector2(400, 50), 70, 7, 0.1, 0.2); diamond.loadGraphic('ball1'); triangle = myGame.verlet.createTire(new Phaser.Vector2(600, 50), 100, 3, 1, 1); triangle.loadGraphic('ball2'); cube = myGame.verlet.createTire(new Phaser.Vector2(300, 50), 100, 4, 0.3, 0.9); cube.loadGraphic('ball3'); } function update() { } function render() { myGame.verlet.render(); } })();