var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('box', 'assets/sprites/block.png'); } var box; var bmd; var move = false; var start = 0; var end = 0; function create() { bmd = game.add.bitmapData(800, 600); game.add.image(0, 0, bmd); box = game.add.sprite(300, 300, 'box'); // box.anchor.set(0.5); box.physicsEnabled = true; // box.body.rotateLeft(10); // 95x95 // box.body.setRectangle(64, 64); // box.body.setRectangle(64, 64, 95/2,95/2); // Works // box.body.setPolygon({}, [ [-1, 1], [-1, 0], [1, 0], [1, 1], [0.5, 0.5] ]); // Works // box.body.setPolygon({}, [-1, 1], [-1, 0], [1, 0], [1, 1], [0.5, 0.5]); // Works // box.body.setPolygon({}, -100, 100, -100, 0, 100, 0, 100, 100, 50, 50); // Works // box.body.setPolygon({}, -1, 1, -1, 0, 1, 0, 1, 1, 0.5, 0.5); box.body.setZeroDamping(); game.input.onDown.addOnce(startTiming, this); } function startTiming() { start = game.time.now; end = start + 1000; move = true; } function update() { if (move) { box.body.moveLeft(100); // if (game.time.now >= end) // { // move = false; // var duration = game.time.now - start; // console.log('Test over. Distance: ', box.x, 'duration', duration); // } } else { box.body.setZeroVelocity(); } } function render() { game.debug.renderShape(box.body, 0); // game.debug.renderText('x: ' + box.body.velocity.x, 32, 32); // game.debug.renderText('y: ' + box.body.velocity.y, 32, 64); }