var __extends = this.__extends || function (d, b) { function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; /// /// var customParticle2 = (function (_super) { __extends(customParticle2, _super); function customParticle2(game) { _super.call(this, game); var s = [ 'carrot', 'melon', 'eggplant', 'mushroom', 'pineapple' ]; this.loadGraphic(game.math.getRandom(s)); this.elasticity = 0.8; } return customParticle2; })(Phaser.Particle); (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addTextFile('platform', 'assets/maps/platform-test-1.json'); myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png'); myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png'); myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png'); myGame.loader.addImageFile('melon', 'assets/sprites/melon.png'); myGame.loader.addImageFile('eggplant', 'assets/sprites/eggplant.png'); myGame.loader.addImageFile('mushroom', 'assets/sprites/mushroom.png'); myGame.loader.addImageFile('pineapple', 'assets/sprites/pineapple.png'); myGame.loader.load(); } var map; var car; var tile; var emitter; function create() { map = myGame.createTilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON); map.setCollisionRange(21, 53); map.setCollisionRange(105, 109); myGame.camera.backgroundColor = 'rgb(47,154,204)'; myGame.input.keyboard.addKeyCapture([ Phaser.Keyboard.LEFT, Phaser.Keyboard.RIGHT, Phaser.Keyboard.UP, Phaser.Keyboard.DOWN ]); emitter = myGame.createEmitter(32, 80); emitter.width = 700; emitter.particleClass = customParticle2; emitter.makeParticles(null, 100, 0, false, 0.7); emitter.gravity = 100; emitter.setRotation(0, 0); emitter.start(false, 10, 0.05); car = myGame.createSprite(250, 64, 'ufo'); car.renderRotation = false; //car.renderDebug = true; car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32); } function update() { car.velocity.x = 0; car.velocity.y = 0; if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.velocity.x = -200; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.velocity.x = 200; } if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { car.velocity.y = -200; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { car.velocity.y = 200; } // Collide the space ship with the particles myGame.collide(car, emitter); // Collide everything with the map //map.collide(); map.collide(emitter); } })();