var Phaser; (function (Phaser) { /// /** * Phaser - Physics - PhysicsManager */ (function (Physics) { var PhysicsManager = (function () { function PhysicsManager(game) { this.grav = 0.2; this.drag = 1; this.bounce = 0.3; this.friction = 0.05; this.min_f = 0; this.max_f = 1; this.min_b = 0; this.max_b = 1; this.min_g = 0; this.max_g = 1; this.xmin = 0; this.xmax = 800; this.ymin = 0; this.ymax = 600; this.objrad = 24; this.tilerad = 24 * 2; this.objspeed = 0.2; this.maxspeed = 20; this.game = game; } PhysicsManager.prototype.update = function () { // Booyah! }; return PhysicsManager; })(); Physics.PhysicsManager = PhysicsManager; })(Phaser.Physics || (Phaser.Physics = {})); var Physics = Phaser.Physics; })(Phaser || (Phaser = {}));