/// (function () { // Here we create a quite tiny game (320x240 in size) var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { // Tell Phaser that we want it to scale up to whatever the browser can handle, but to do it proportionally myGame.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL; } function create() { myGame.onRenderCallback = render; } function update() { } function render() { } })();