/// /** * Phaser - Loader * * The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files. * It uses a combination of Image() loading and xhr and provides for progress and completion callbacks. */ module Phaser { export class Loader { constructor(game: Game, callback) { this._game = game; this._gameCreateComplete = callback; this._keys = []; this._fileList = {}; this._xhr = new XMLHttpRequest(); this._queueSize = 0; } private _game: Game; private _keys: string[]; private _fileList; private _gameCreateComplete; private _onComplete; private _onFileLoad; private _progressChunk: number; private _xhr: XMLHttpRequest; private _queueSize: number; public hasLoaded: bool; public progress: number; public reset() { this._queueSize = 0; } public get queueSize(): number { return this._queueSize; } public addImageFile(key: string, url: string) { if (this.checkKeyExists(key) === false) { this._queueSize++; this._fileList[key] = { type: 'image', key: key, url: url, data: null, error: false, loaded: false }; this._keys.push(key); } } public addSpriteSheet(key: string, url: string, frameWidth: number, frameHeight: number, frameMax?: number = -1) { if (this.checkKeyExists(key) === false) { this._queueSize++; this._fileList[key] = { type: 'spritesheet', key: key, url: url, data: null, frameWidth: frameWidth, frameHeight: frameHeight, frameMax: frameMax, error: false, loaded: false }; this._keys.push(key); } } public addTextureAtlas(key: string, url: string, jsonURL?: string = null, jsonData? = null) { if (this.checkKeyExists(key) === false) { if (jsonURL !== null) { // A URL to a json file has been given this._queueSize++; this._fileList[key] = { type: 'textureatlas', key: key, url: url, data: null, jsonURL: jsonURL, jsonData: null, error: false, loaded: false }; this._keys.push(key); } else { // A json string or object has been given if (typeof jsonData === 'string') { var data = JSON.parse(jsonData); // Malformed? if (data['frames']) { this._queueSize++; this._fileList[key] = { type: 'textureatlas', key: key, url: url, data: null, jsonURL: null, jsonData: data['frames'], error: false, loaded: false }; this._keys.push(key); } } else { // Malformed? if (jsonData['frames']) { this._queueSize++; this._fileList[key] = { type: 'textureatlas', key: key, url: url, data: null, jsonURL: null, jsonData: jsonData['frames'], error: false, loaded: false }; this._keys.push(key); } } } } } public addAudioFile(key: string, url: string) { if (this.checkKeyExists(key) === false) { this._queueSize++; this._fileList[key] = { type: 'audio', key: key, url: url, data: null, buffer: null, error: false, loaded: false }; this._keys.push(key); } } public addTextFile(key: string, url: string) { if (this.checkKeyExists(key) === false) { this._queueSize++; this._fileList[key] = { type: 'text', key: key, url: url, data: null, error: false, loaded: false }; this._keys.push(key); } } public removeFile(key: string) { delete this._fileList[key]; } public removeAll() { this._fileList = {}; } public load(onFileLoadCallback = null, onCompleteCallback = null) { this.progress = 0; this.hasLoaded = false; this._onComplete = onCompleteCallback; if (onCompleteCallback == null) { this._onComplete = this._game.onCreateCallback; } this._onFileLoad = onFileLoadCallback; if (this._keys.length > 0) { this._progressChunk = 100 / this._keys.length; this.loadFile(); } else { this.progress = 1; this.hasLoaded = true; this._gameCreateComplete.call(this._game); if (this._onComplete !== null) { this._onComplete.call(this._game.callbackContext); } } } private loadFile() { var file = this._fileList[this._keys.pop()]; // Image or Data? switch (file.type) { case 'image': case 'spritesheet': case 'textureatlas': file.data = new Image(); file.data.name = file.key; file.data.onload = () => this.fileComplete(file.key); file.data.onerror = () => this.fileError(file.key); file.data.src = file.url; break; case 'audio': this._xhr.open("GET", file.url, true); this._xhr.responseType = "arraybuffer"; this._xhr.onload = () => this.fileComplete(file.key); this._xhr.onerror = () => this.fileError(file.key); this._xhr.send(); break; case 'text': this._xhr.open("GET", file.url, true); this._xhr.responseType = "text"; this._xhr.onload = () => this.fileComplete(file.key); this._xhr.onerror = () => this.fileError(file.key); this._xhr.send(); break; } } private fileError(key: string) { this._fileList[key].loaded = true; this._fileList[key].error = true; this.nextFile(key, false); } private fileComplete(key: string) { this._fileList[key].loaded = true; var file = this._fileList[key]; var loadNext: bool = true; switch (file.type) { case 'image': this._game.cache.addImage(file.key, file.url, file.data); break; case 'spritesheet': this._game.cache.addSpriteSheet(file.key, file.url, file.data, file.frameWidth, file.frameHeight, file.frameMax); break; case 'textureatlas': if (file.jsonURL == null) { this._game.cache.addTextureAtlas(file.key, file.url, file.data, file.jsonData); } else { // Load the JSON before carrying on with the next file loadNext = false; this._xhr.open("GET", file.jsonURL, true); this._xhr.responseType = "text"; this._xhr.onload = () => this.jsonLoadComplete(file.key); this._xhr.onerror = () => this.jsonLoadError(file.key); this._xhr.send(); } break; case 'audio': file.data = this._xhr.response; this._game.cache.addSound(file.key, file.url, file.data); break; case 'text': file.data = this._xhr.response; this._game.cache.addText(file.key, file.url, file.data); break; } if (loadNext) { this.nextFile(key, true); } } private jsonLoadComplete(key: string) { var data = JSON.parse(this._xhr.response); // Malformed? if (data['frames']) { var file = this._fileList[key]; this._game.cache.addTextureAtlas(file.key, file.url, file.data, data['frames']); } this.nextFile(key, true); } private jsonLoadError(key: string) { var file = this._fileList[key]; file.error = true; this.nextFile(key, true); } private nextFile(previousKey: string, success: bool) { this.progress = Math.round(this.progress + this._progressChunk); if (this.progress > 1) { this.progress = 1; } if (this._onFileLoad) { this._onFileLoad.call(this._game.callbackContext, this.progress, previousKey, success); } if (this._keys.length > 0) { this.loadFile(); } else { this.hasLoaded = true; this.removeAll(); this._gameCreateComplete.call(this._game); if (this._onComplete !== null) { this._onComplete.call(this._game.callbackContext); } } } private checkKeyExists(key: string): bool { if (this._fileList[key]) { return true; } else { return false; } } } }