/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addImageFile('teddy', 'assets/pics/profil-sad_plush.png'); myGame.loader.load(); } var teddy; function create() { teddy = myGame.createSprite(0, 0, 'teddy'); teddy.x = myGame.stage.centerX - teddy.width / 2; teddy.y = myGame.stage.centerY - teddy.height / 2; myGame.input.onDown.add(click, this); teddy.renderDebug = true; } function click() { if(teddy.align == Phaser.GameObject.ALIGN_BOTTOM_RIGHT) { teddy.align = Phaser.GameObject.ALIGN_TOP_LEFT; } else { teddy.align++; } } function update() { teddy.x = myGame.input.x; teddy.y = myGame.input.y; } })();