/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addTextureAtlas('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json'); myGame.loader.load(); } var bot; var bot2; function create() { // This bot will flip properly when he reaches the edge bot = myGame.createSprite(myGame.stage.width, 300, 'bot'); bot.animations.add('run'); bot.animations.play('run', 10, true); bot.velocity.x = -200; // This one won't bot2 = myGame.createSprite(myGame.stage.width, 200, 'bot'); bot2.animations.add('run'); bot2.animations.play('run', 10, true); bot2.velocity.x = -150; } function update() { if(bot.x < -bot.width) { bot.flipped = true; bot.velocity.x = 200; } else if(bot.x > myGame.stage.width) { bot.flipped = false; bot.velocity.x = -200; } if(bot2.x < -bot2.width) { bot2.velocity.x = 200; } else if(bot2.x > myGame.stage.width) { bot2.velocity.x = -200; } } })();