/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { myGame.loader.addImageFile('atari', 'assets/sprites/atari130xe.png'); myGame.loader.load(); } function create() { var atari = myGame.createSprite(300, 0, 'atari'); // Here is the short-hand way of creating a tween, by chaining the call to it: myGame.createTween(atari).to({ y: 400 }, 5000, Phaser.Easing.Elastic.Out, true); } })();