/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update, render); function init() { } function create() { // We lock the game to allowing only 1 Pointer active // This means on multi-touch systems it will ignore any extra fingers placed down beyond the first myGame.input.maxPointers = 1; } function update() { } function render() { myGame.input.renderDebugInfo(16, 16); myGame.input.pointer1.renderDebug(true); myGame.input.pointer2.renderDebug(true); myGame.input.pointer3.renderDebug(true); } })();