Phaser.Mouse = function (game) { this.game = game; this.callbackContext = this.game; this.mouseDownCallback = null; this.mouseMoveCallback = null; this.mouseUpCallback = null; }; Phaser.Mouse.LEFT_BUTTON = 0; Phaser.Mouse.MIDDLE_BUTTON = 1; Phaser.Mouse.RIGHT_BUTTON = 2; Phaser.Mouse.prototype = { game: null, /** * You can disable all Input by setting disabled = true. While set all new input related events will be ignored. * @type {bool} */ disabled: false, /** * If the mouse has been Pointer Locked successfully this will be set to true. * @type {bool} */ locked: false, /** * Starts the event listeners running * @method start */ start: function () { var _this = this; if (this.game.device.android && this.game.device.chrome == false) { // Android stock browser fires mouse events even if you preventDefault on the touchStart, so ... return; } this._onMouseDown = function (event) { return _this.onMouseDown(event); }; this._onMouseMove = function (event) { return _this.onMouseMove(event); }; this._onMouseUp = function (event) { return _this.onMouseUp(event); }; this.game.renderer.view.addEventListener('mousedown', this._onMouseDown, true); this.game.renderer.view.addEventListener('mousemove', this._onMouseMove, true); this.game.renderer.view.addEventListener('mouseup', this._onMouseUp, true); }, /** * @param {MouseEvent} event */ onMouseDown: function (event) { if (this.mouseDownCallback) { this.mouseDownCallback.call(this.callbackContext, event); } if (this.game.input.disabled || this.disabled) { return; } event['identifier'] = 0; this.game.input.mousePointer.start(event); }, /** * @param {MouseEvent} event */ onMouseMove: function (event) { if (this.mouseMoveCallback) { this.mouseMoveCallback.call(this.callbackContext, event); } if (this.game.input.disabled || this.disabled) { return; } event['identifier'] = 0; this.game.input.mousePointer.move(event); }, /** * @param {MouseEvent} event */ onMouseUp: function (event) { if (this.mouseUpCallback) { this.mouseUpCallback.call(this.callbackContext, event); } if (this.game.input.disabled || this.disabled) { return; } event['identifier'] = 0; this.game.input.mousePointer.stop(event); }, requestPointerLock: function () { if (this.game.device.pointerLock) { var element = this.game.stage.canvas; element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock; element.requestPointerLock(); var _this = this; this._pointerLockChange = function (event) { return _this.pointerLockChange(event); }; document.addEventListener('pointerlockchange', this._pointerLockChange, false); document.addEventListener('mozpointerlockchange', this._pointerLockChange, false); document.addEventListener('webkitpointerlockchange', this._pointerLockChange, false); } }, pointerLockChange: function (event) { var element = this.game.stage.canvas; if (document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element) { // Pointer was successfully locked this.locked = true; } else { // Pointer was unlocked this.locked = false; } }, releasePointerLock: function () { document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock || document.webkitExitPointerLock; document.exitPointerLock(); document.removeEventListener('pointerlockchange', this._pointerLockChange); document.removeEventListener('mozpointerlockchange', this._pointerLockChange); document.removeEventListener('webkitpointerlockchange', this._pointerLockChange); }, /** * Stop the event listeners * @method stop */ stop: function () { this.game.stage.canvas.removeEventListener('mousedown', this._onMouseDown); this.game.stage.canvas.removeEventListener('mousemove', this._onMouseMove); this.game.stage.canvas.removeEventListener('mouseup', this._onMouseUp); } };