Phaser.RenderTexture = function (game, key, width, height) { this.game = game; this.name = key; PIXI.EventTarget.call( this ); this.width = width || 100; this.height = height || 100; this.indetityMatrix = PIXI.mat3.create(); this.frame = new PIXI.Rectangle(0, 0, this.width, this.height); this.type = Phaser.RENDERTEXTURE; if (PIXI.gl) { this.initWebGL(); } else { this.initCanvas(); } }; Phaser.RenderTexture.prototype = Phaser.Utils.extend(true, PIXI.RenderTexture.prototype); Phaser.RenderTexture.prototype.constructor = Phaser.RenderTexture;