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New build script now cleanly splits Phaser, Pixi and p2 so they are each UMD wrapped and each available in the global scope (now more requireJS friendly!). phaser-no-libs.js allows you to use your own version of p2.js or pixi.js with Phaser. Warning: This is totally unsupported. If you hit bugs, you fix them yourself. Fixed silly instanceof bug in game objects (sorry guys).
29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*
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* @overview
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*
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* Phaser - http://www.phaser.io
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*
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* v<%= version %> "Aes Sedai" - Built at: <%= buildDate %>
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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* Phaser is a fun, free and fast 2D game framework for making HTML5 games
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* for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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*
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* Phaser uses Pixi.js for rendering, created by Mat Groves http://matgroves.com @Doormat23
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* Phaser uses p2.js for physics, created by Stefan Hedman https://github.com/schteppe/p2.js @schteppe
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*
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* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from which both Phaser
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* and my love of framework development originate.
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*
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* Follow Phaser development progress at http://phaser.io
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*
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* "If you want your children to be intelligent, read them fairy tales."
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* "If you want them to be more intelligent, read them more fairy tales."
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* -- Albert Einstein
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*/
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