Files
photonstorm c5c754725a * When a Sprite is destroyed any active filters are removed as well.
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
2013-12-04 22:39:53 +00:00

52 lines
920 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
var logo;
var background;
var filter;
function preload() {
game.load.image('phaser', 'assets/sprites/phaser2.png');
game.load.script('fire', '../filters/Fire.js');
}
function create() {
logo = game.add.sprite(game.world.centerX, game.world.centerY, 'phaser');
logo.anchor.setTo(0.5, 0.5);
background = game.add.sprite(0, 0);
background.width = 800;
background.height = 600;
filter = game.add.filter('Fire', 800, 600);
filter.alpha = 0.0;
background.filters = [filter];
game.input.onDown.add(removeBackground, this);
}
function update() {
filter.update();
}
function removeBackground() {
console.log('removeBackground');
// background.filters = null;
background.destroy();
// console.log(background.filters);
}