mirror of
https://github.com/wassname/phaser.git
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5d5c64d22f
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required. Debug.renderPhysicsBody updated to take camera location and body rotation into account. Body movement functions put back to velocity :) Updated to latest dev version of pixi and latest p2.js Updated docs
37 lines
972 B
JSON
37 lines
972 B
JSON
{
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"name": "Phaser",
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"version": "1.2",
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"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.",
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"author": "Richard Davey",
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"logo": "https://raw.github.com/photonstorm/phaser/master/phaser-logo-small.png",
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"homepage": "http://phaser.io",
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"bugs": "https://github.com/photonstorm/phaser/issues",
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"license": "MIT",
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"licenseUrl": "http://www.opensource.org/licenses/mit-license.php",
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"repository": {
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"type": "git",
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"url": "https://photonstorm@github.com/photonstorm/phaser.git"
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},
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"keywords": [
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"HTML5",
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"game",
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"canvas",
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"2d",
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"WebGL",
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"web audio",
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"physics",
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"tweens",
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"javascript",
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"typescript"
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],
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"devDependencies": {
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"grunt": "~0.4.1",
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"grunt-contrib-concat": "~0.3.0",
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"grunt-contrib-connect": "~0.5.0",
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"grunt-contrib-copy": "~0.4.1",
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"grunt-contrib-clean": "~0.5.0",
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"grunt-contrib-uglify": "~0.2.4",
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"lodash": "~2.2.1"
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}
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}
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