Logo
Explore Help
Register Sign In
wassname/phaser
1
0
Fork 0
You've already forked phaser
mirror of https://github.com/wassname/phaser.git synced 2026-06-29 16:30:29 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
0591c7f2bdc4fa42c05d1d3ad6ad2c70f1647bee
phaser/Phaser/gameobjects
T
History
Richard Davey 0591c7f2bd Doing one final commit before the task of merging physics with core.
2013-06-25 15:35:45 +01:00
..
DynamicTexture.ts
New Texture and Transform components which are now used by Sprite, Group and Camera.
2013-06-06 02:47:08 +01:00
Emitter.ts
New Texture and Transform components which are now used by Sprite, Group and Camera.
2013-06-06 02:47:08 +01:00
GameObjectFactory.ts
Fixed world drag support and other input modifications.
2013-06-07 07:35:28 +01:00
IGameObject.ts
New Texture and Transform components which are now used by Sprite, Group and Camera.
2013-06-06 02:47:08 +01:00
Particle.ts
Adding in missing tests and fixing as we go
2013-05-31 19:28:16 +01:00
ScrollZone.ts
Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
2013-06-07 16:27:33 +01:00
Sprite.ts
Added Group.bringToTop and updated Input component to use sprite getXY handler.
2013-06-13 01:55:32 +01:00
Tilemap.ts
Doing one final commit before the task of merging physics with core.
2013-06-25 15:35:45 +01:00
Powered by Gitea Version: 1.26.4 Page: 23ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API